;___________________________________________________________________ ;------- ; ;Made from sprites done for Patreon ; ;------ ; ;Author: Morinetsu ;-------- ;_____________________________________________________________________ [Info] name = "Spooky Ring 1st" [Camera] startx = 0 starty = 0 boundleft = -150 boundright = 150 boundhigh = -150 boundlow = 0 verticalfollow = 1.2 floortension = 20 tension = 20 zoomout= .9 [PlayerInfo] p1startx = -70 p1starty = 0 p1startz = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 [Bound] screenleft = 15 screenright = 15 [StageInfo] zoffset = 210 autoturn = 1 resetBG = 0 hires = 1 [Shadow] color = 40,40,40 yscale = .15 [Music] bgmusic = sound/Infraction - Dark Mirror Main Version.ogg bgvolume = 0 [BGdef] spr = stages/Spooky.sff debugbg = 1 [BG Back] type = Normal spriteno = 0, 0 delta = 0.8, 0.9 start = -10, 150 trans = none tile= 0,1 scalestart = .5,.5 [BG Filter1] type = Normal spriteno = 0, 11 trans = AddAlpha alpha = 50, 190 start = 0, 250 sin.x = 10, 0, 0 scalestart = 1.1,1 [BG Pumpkin Column] type = Normal spriteno = 0, 3 mask = 1 start = 0, 100 delta = 0.9, .9 scalestart = .50,.50 [BG Pumpkin ColumnFX] type = anim actionno= 3 mask = 1 start = 0, 100 delta = 0.9, .9 scalestart = .50,.50 [BG Crowd 2B] type = anim actionno= 6 mask = 1 start = -100, 370 delta = 0.7, 0.8 scalestart = .3,.3 [BG Crowd 1A] type = anim actionno= 7 mask = 1 start = 0, 380 delta = 0.7, 0.8 scalestart = .3,.3 [BG Crowd 3A] type = anim actionno= 5 mask = 1 start = 150, 390 delta = 0.7, 0.8 scalestart = .3,.3 [BG Crowd 1] type = anim actionno= 7 mask = 1 start = 0, 400 delta = 0.7, 0.8 scalestart = .4,.4 [BG Crowd 2A] type = anim actionno= 6 mask = 1 start = -100, 410 delta = 0.7, 0.8 scalestart = .35,.35 [BG Crowd 3A] type = anim actionno= 5 mask = 1 start = -150, 420 delta = 0.7, 0.8 scalestart = .35,.35 [BG Crowd 2] type = anim actionno= 6 mask = 1 start = 0, 430 delta = 0.7, 0.8 scalestart = .4,.4 [BG Crowd 3] type = anim actionno= 5 mask = 1 start = 0, 440 delta = 0.7, 0.8 scalestart = .4,.4 [BG LightsAFX] type = anim actionno= 4 mask = 1 start = -80, -40 delta = 0.8, 0.8 scalestart = .5,.5 [BG LightsFX] type = anim actionno= 2 mask = 1 start = 260, -40 delta = 0.8, 0.8 scalestart = .5,.5 [BG Screen 1] type = Normal spriteno = 0, 5 mask = 1 start = -350, 200 delta = 0.9, 1 scalestart = .50,.50 [BG Vid 1] type = anim actionno= 8 mask = 1 start = -291, 29 delta = 0.9, 1 scalestart = .70,.70 [BG Screen 2] type = Normal spriteno = 0, 4 mask = 1 start = 340, 250 delta = 0.9, 1 scalestart = .50,.50 [BG Vid 2] type = anim actionno= 9 mask = 1 start = 309, 78 delta = 0.9, 1 scalestart = .70,.70 [BG Corner & Ropes] type = Normal spriteno = 0, 2 mask = 1 start = 0, 270 delta = 0.8, 0.9 scalestart = .5,.5 [BG MFloor] type = Normal spriteno = 0, 1 mask = 1 start = 0, 300 delta = 0.8, 0.9 scalestart = 1,1 [BG Floor] type = Normal spriteno = 0, 1 mask = 1 start = 0, 320 delta = 0.8, 0.9 scalestart = .5,.5 [BG PumpkinAS] type = anim actionno = 11 mask = 1 start = 350, 385 trans = none delta = .95, 1 scalestart = 1.5,.8 [BG PumpkinA] type = anim actionno = 1 mask = 1 start = 350, 385 trans = none delta = .95, 1 scalestart = 1.5,1.5 [BG PumpkinBS] type = anim actionno = 11 mask = 1 start = 150, 360 trans = none delta = .95, 1 scalestart = 1.5,.8 [BG PumpkinB] type = anim actionno = 1 mask = 1 start = 150, 360 trans = none delta = .95, 1 scalestart = 1.5,1.5 [BG PumpkinCS] type = anim actionno = 12 mask = 1 start = -350, 385 trans = none delta = .95, 1 scalestart = 1.5,.8 [BG PumpkinC] type = Normal spriteno = 8, 0 mask = 1 start = -350, 385 trans = none delta = .95, 1 scalestart = 1.5,1.5 [BG PumpkinDS] type = anim actionno = 12 mask = 1 start = -150, 360 trans = none delta = .95, 1 scalestart = 1.5,.8 [BG PumpkinD] type = Normal spriteno = 8, 0 mask = 1 start = -150, 360 trans = none delta = .95, 1 scalestart = 1.5,1.5 [BG 4 Shennong S] type = anim actionno = 13 layerno = 0 start = 0, 370 trans = none delta = .95, 1 mask = 1 scalestart = .9,.2 [BG 4 Shennong] type = anim actionno = 10 layerno = 0 start = 0, 375 trans = none delta = .95, 1 mask = 1 scalestart = .9,.9 [BG Filter1] type = Normal spriteno = 0, 15 mask= 0 trans = Add start = 0, 300 tile= 0,1 alpha= 125,130 layerno = 1 delta= .5,.2 scalestart = 1,.6 [Begin Action 1] LoopStart 8,0, 0,0, 40, H [Begin Action 11] LoopStart 8,0, 0,0, 40, V, AS0D100 [Begin Action 12] LoopStart 8,0, 0,0, 40, HV, AS0D100 [Begin Action 2] 0,9, 0,0, 100, , AS200D256 0,9, 0,0, 10, , AS180D256 0,9, 0,0, 10, , AS150D256 0,9, 0,0, 10, , AS100D256 0,9, 0,0, 10, , AS56D256 0,9, 0,0, 10, , AS0D256 0,9, 0,0, 10, , AS56D256 0,9, 0,0, 10, , AS100D256 0,9, 0,0, 10, , AS150D256 0,9, 0,0, 10, , AS200D256 [Begin Action 3] 0,3, 0,0, 10, , AS200D256 0,3, 0,0, 100, , A 0,3, 0,0, 10, , AS200D256 0,3, 0,0, 10, , AS150D256 0,3, 0,0, 10, , AS100D256 0,3, 0,0, 10, , AS56D256 0,3, 0,0, 10, , AS0D256 0,3, 0,0, 10, , AS56D256 0,3, 0,0, 10, , AS100D256 0,3, 0,0, 10, , AS150D256 [Begin Action 4] 0,10, 0,0, 10, , AS0D256 0,10, 0,0, 10, , AS56D256 0,10, 0,0, 10, , AS100D256 0,10, 0,0, 10, , AS150D256 0,10, 0,0, 10, , AS200D256 0,10, 0,0, 100, , AS200D256 0,10, 0,0, 10, , AS180D256 0,10, 0,0, 10, , AS150D256 0,10, 0,0, 10, , AS100D256 0,10, 0,0, 10, , AS56D256 [Begin Action 5] 0,6, 0,0, 5 0,6, 0,-5, 5 0,6, 0,-10, 5 0,6, 0,-15, 5 0,6, 0,-20, 5 0,6, 0,-25, 5 0,6, 0,-30, 5 0,6, 0,-25, 5 0,6, 0,-20, 5 0,6, 0,-15, 5 0,6, 0,-10, 5 0,6, 0,-5, 5 [Begin Action 6] 0,7, 0,-10, 5 0,7, 0,-15, 5 0,7, 0,-20, 5 0,7, 0,-25, 5 0,7, 0,-30, 5 0,7, 0,-25, 5 0,7, 0,-20, 5 0,7, 0,-15, 5 0,7, 0,-10, 5 0,7, 0,-5, 5 0,7, 0,0, 5 0,7, 0,-5, 5 [Begin Action 7] 0,8, 0,-15, 5 0,8, 0,-10, 5 0,8, 0,-5, 5 0,8, 0,0, 5 0,8, 0,-5, 5 0,8, 0,-10, 5 0,8, 0,-15, 5 0,8, 0,-20, 5 0,8, 0,-25, 5 0,8, 0,-30, 5 0,8, 0,-25, 5 0,8, 0,-20, 5 [Begin Action 8] 10,0, 0,0, 5 10,1, 0,0, 5 10,2, 0,0, 5 10,3, 0,0, 5 10,4, 0,0, 5 10,5, 0,0, 5 10,6, 0,0, 5 10,7, 0,0, 5 10,8, 0,0, 5 [Begin Action 9] 11,0, 0,0, 5 11,1, 0,0, 5 11,2, 0,0, 5 11,3, 0,0, 5 11,4, 0,0, 5 11,5, 0,0, 5 11,6, 0,0, 5 11,7, 0,0, 5 11,8, 0,0, 5 [Begin Action 10] 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,0, 0,0, 10 6,1, 0,0, 10 6,2, 0,0, 30 6,1, 0,0, 10 6,0, 0,0, 7 6,20, 0,0, 10 6,21, 0,0, 10 6,22, 0,0, 10 6,23, 0,0, 10 6,24, 0,0, 10 6,25, 0,0, 10 6,26, 0,0, 10 6,27, 0,0, 10 6,28, 0,0, 10 6,29, 0,0, 10 6,30, 0,0, 10 6,31, 0,0, 10 6,32, 0,0, 10 6,33, 0,0, 10 6,34, 0,0, 10 6,35, 0,0, 10 6,36, 0,0, 10 LoopStart 6,50, 0,0, 10 6,51, 0,0, 10 6,52, 0,0, 30 6,51, 0,0, 10 6,50, 0,0, 7 [Begin Action 13] 6,0, 0,0, 10, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,2, 0,0, 30, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,0, 0,0, 7, V, AS1D100 6,0, 0,0, 10, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,2, 0,0, 30, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,0, 0,0, 7, V, AS1D100 6,0, 0,0, 10, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,2, 0,0, 30, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,0, 0,0, 7, V, AS1D100 6,0, 0,0, 10, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,2, 0,0, 30, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,0, 0,0, 7, V, AS1D100 6,0, 0,0, 10, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,2, 0,0, 30, V, AS1D100 6,1, 0,0, 10, V, AS1D100 6,0, 0,0, 7, V, AS1D100 6,20, 0,0, 10, V, AS1D100 6,21, 0,0, 10, V, AS1D100 6,22, 0,0, 10, V, AS1D100 6,23, 0,0, 10, V, AS1D100 6,24, 0,0, 10, V, AS1D100 6,25, 0,0, 10, V, AS1D100 6,26, 0,0, 10, V, AS1D100 6,27, 0,0, 10, V, AS1D100 6,28, 0,0, 10, V, AS1D100 6,29, 0,0, 10, V, AS1D100 6,30, 0,0, 10, V, AS1D100 6,31, 0,0, 10, V, AS1D100 6,32, 0,0, 10, V, AS1D100 6,33, 0,0, 10, V, AS1D100 6,34, 0,0, 10, V, AS1D100 6,35, 0,0, 10, V, AS1D100 6,36, 0,0, 10, V, AS1D100 LoopStart 6,50, 0,0, 10, V, AS1D100 6,51, 0,0, 10, V, AS1D100 6,52, 0,0, 30, V, AS1D100 6,51, 0,0, 10, V, AS1D100 6,50, 0,0, 7, V, AS1D100