local fov = true local blur = true local currentDensity = 0.5 local sunrays = 0.3 -- Dont recommend going over 0.5 --[FOV Changes] local UIS = game:GetService("UserInputService") local function tw(target,changes,style,dir,tim) game:GetService('TweenService'):Create(target,TweenInfo.new(tim,Enum.EasingStyle[style],Enum.EasingDirection[dir]),changes):Play() end UIS.InputBegan:Connect(function(inp) if inp.KeyCode == Enum.KeyCode.W and fov then tw(game.Workspace.CurrentCamera, {FieldOfView = 80}, "Quint", "InOut", 1) elseif inp.KeyCode == Enum.KeyCode.S and fov then tw(game.Workspace.CurrentCamera, {FieldOfView = 60}, "Quint", "InOut", 1) end end) UIS.InputEnded:Connect(function(inp) if inp.KeyCode == Enum.KeyCode.W and fov then tw(game.Workspace.CurrentCamera, {FieldOfView = 70}, "Quint", "InOut", 1) elseif inp.KeyCode == Enum.KeyCode.S and fov then tw(game.Workspace.CurrentCamera, {FieldOfView = 70}, "Quint", "InOut", 1) end end) --[Lighting] local bloom = Instance.new("BloomEffect", game.Lighting) bloom.Enabled = true bloom.Intensity = 1 bloom.Size = 24 bloom.Threshold = 2 local depthField = Instance.new("DepthOfFieldEffect", game.Lighting) depthField.FarIntensity = 0.1 depthField.Enabled = true depthField.FocusDistance = 0.05 depthField.InFocusRadius = 50 depthField.NearIntensity = 2 local sun = Instance.new("SunRaysEffect", game.Lighting) sun.Intensity = 0.2 sun.Spread = 1 sun.Enabled = true if blur then local blurr = Instance.new("BlurEffect", game.Lighting) blurr.Size = 1.5 end --[Changing atmosphere] for i,v in next, game.Lighting:GetChildren() do if v:IsA("Atmosphere") or v:IsA("Sky") then v:Destroy() end end local atmo = Instance.new("Atmosphere", game.Lighting) atmo.Density = currentDensity atmo.Offset = 0.5 atmo.Color = Color3.fromRGB(199, 199, 199) atmo.Decay = Color3.fromRGB(106, 112, 125) local sky = Instance.new("Sky", game.Lighting) sky.MoonTextureId = "rbxassetid://6444320592" sky.SkyboxBk = "rbxassetid://6444884337" sky.SkyboxDn = "rbxassetid://6444884785" sky.SkyboxFt = "rbxassetid://6444884337" sky.SkyboxLf = "rbxassetid://6444884337" sky.SkyboxRt = "rbxassetid://6444884337" sky.SkyboxUp = "rbxassetid://6412503613" sky.StarCount = 3000 sky.SunAngularSize = 11 sky.SunTextureId = "rbxassetid://6196665106" --[Setting the lighting technology] game.Lighting.GlobalShadows = true game.Lighting.OutdoorAmbient = Color3.fromRGB(99, 99, 99) game.Lighting.ShadowSoftness = 0.3 game.Lighting.Brightness = 1.5